![Markus Schütz on X: "@prokshit That's from a technique called "Eye-Dome- Lighting" which calculates illumination from the depth map without the need for normals. It's great for point cloud rendering! See https://t.co/DkNxeLbd7f (~p. Markus Schütz on X: "@prokshit That's from a technique called "Eye-Dome- Lighting" which calculates illumination from the depth map without the need for normals. It's great for point cloud rendering! See https://t.co/DkNxeLbd7f (~p.](https://pbs.twimg.com/media/D0_ywDmWwAMQ3Zi.jpg)
Markus Schütz on X: "@prokshit That's from a technique called "Eye-Dome- Lighting" which calculates illumination from the depth map without the need for normals. It's great for point cloud rendering! See https://t.co/DkNxeLbd7f (~p.
Global Mapper v22 Now Available with New 3D Eye Dome Lighting and New Terrain Painting Tool in the Lidar Module
![The comparison results between Crytek Screen-Space Ambient Occlusion... | Download Scientific Diagram The comparison results between Crytek Screen-Space Ambient Occlusion... | Download Scientific Diagram](https://www.researchgate.net/publication/272625472/figure/fig2/AS:657599590567937@1533795368232/The-comparison-results-between-Crytek-Screen-Space-Ambient-Occlusion-a-and-Eye-Dome.png)
The comparison results between Crytek Screen-Space Ambient Occlusion... | Download Scientific Diagram
![Implement Eye Dome Lighting post-processing effect · Issue #6633 · godotengine/godot-proposals · GitHub Implement Eye Dome Lighting post-processing effect · Issue #6633 · godotengine/godot-proposals · GitHub](https://user-images.githubusercontent.com/677254/229559766-a4a04908-0e7a-404c-9bcd-befaa8164d1a.png)